Product Details
Silver Age Sentinels: d20 Edition

Silver Age Sentinels: d20 Edition
By Mark C. MacKinnon

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Product Description

Introducing the ultimate role-playing game system for the superhero genre! Silver Age Sentinels invokes the themes and ideals of the Silver Age of comics placed in a modern context -- using the D20 system that everyone knows! This hardcover rulebook contains everything you need to play the entire range of superhuman power levels in your adventures -- from street vigilantes to spandex-clad heroes to galactic entities! Silver Age Sentinels also includes: the complete world setting of Empire City, new character classes and background, new skills, and exhaustive add-on mechanic for superpowers, dozens of sample character, and a template-driven vehicle and weapon creation system. Superhero gaming has never been more fun!


Product Details

  • Amazon Sales Rank: #488043 in Books
  • Published on: 2002-08-16
  • Original language: English
  • Binding: Hardcover
  • 336 pages

Customer Reviews

"d20" Superheroes Doesn't Get Any Better5
Believe the hype. If you want the BEST d20 superheroes RPG out there, then buy this book. Sure, it's in black and white, while M&M is in color - but then again, "Sin City" is in black and white, where "Youngblood" was in color. Yeah, that's the comparison that I'm making here. While I am familiar with both SAS and M&M, there is no better d20 superhero RPG, for role-players (not roll-players) anywhere else. I hate to sound like a representitive of the company, but I have gotten rather annoyed with those reviews which state that Mutants and Masterminds "blows this book away." If you want to run/play a quality superhero game which most reflects any comic genre that you'd want to do, then this is the way to go. Leave M&M on the shelf.

And if you don't believe me? Well, then take into consideration that "The Authority" RPG (and "Stormwatch" supplements) will be using the same rules/system as SAS. DC/Wildstorm couldn't have made a better decision, and I urge you to do the same. Don't get lost in the M&M powergamer "craze"...

Mutants & Masterminds blows this book away2
O.K. - Look past the black and white, non-gloss pages, with artwork that cannot compare to Green Ronin / Super Unicorn's masterpiece 'Mutants & Masterminds'. Look past the fact that most people who want to play a superhero RPG will want to play in the modern day, not in the 'silver age' which will detract immediatly due to the title of this book. Look past a system that isn't completely d20 (which, lets face it, no superhero RPG I have seen is EXACTLY verbaitum a translation of d20 made into a super-powered game). What you are left with when you look past all that is a decent game for people who have never read a comic book, but have heard all about them from their friends who are able to read.

Was I too harsh?
If you don't believe me, buy this book, Amazon has a wonderful return policy.

Character Classes for Superheroes?1
I have spent a long time looking for the perfect superhero RPG and this is NOT it. Not only did I find the book painfully hard to read because of the busy border and cramped looking layout, it tries to pigeonhole superheroes into character classes. I just couldn't imagine playing a superhero that was a 2nd level Costumed Hero and a 3rd level gadgeteer. Go play mutants and masterminds. It may be a bit more expensive for a smaller book, but it is so much better for this genre.