3D Lighting: History, Concepts & Techniques
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14 new or used available from CDN$ 2.99
Average customer review:(6 )
Product Description
Is there something missing from your 3D images? Do they lack vibrancy and realism? If so, the problem may not be with your images, but with the lighting behind them. Mastering the art of lighting in 3D graphics is a challenge facing even the most experienced professionals. With the hands-on techniques and guidelines provided in these pages, however, you'll learn to illuminate your work and add new depth and detail to your images. From the history of lighting, to the detailed fundamentals of 3D graphics, all of the concepts needed to improve or refresh your lighting skills are covered. The general lighting techniques and information provided will serve as an indispensable and timeless resource.
Product Details
- Amazon Sales Rank: #1650104 in Books
- Published on: 2002-05-22
- Released on: 2000-10-13
- Original language: English
- Dimensions: 2.35 pounds
- Binding: Hardcover
- 489 pages
Editorial Reviews
From Amazon.co.uk
The majority of computer graphics books are either too application-specific or too general. The field of 3-D computer graphics possesses tremendous depth, and any aspect of it is worthy of a focused career. In large studios, artists concentrate on just one phase of production, be it modelling, texturing, animation or rendering. If you are interested in learning about the field from this perspective, read 3D Lighting: History, Concepts, & Techniques. It's a pleasure to peruse, because it shares the large-studio focus.
The book does feature examples, project files, and some instructions for specific applications, but it is mostly about concept and theory in computer imaging. For the most part, it avoids application-specific discussion. This is a good thing--any experienced artist uses more than one application, and can easily port this information from one app to another.
There are eight chapters in all, starting with "The Nature of Light" (how light works) and "The Physiology of Seeing and Perception" (how we see light), and moving on to "Fundamentals of Photography and Cinematography" and "Colour and Materials". But it isn't until chapter 5, "Computer Graphics", that the book gets into the specifics of how 3-D applications treat light and colour.
The only real drawback of this book is its lack of colour images. While there is an eight-page colour plate section in the middle, it is hardly enough to sustain a book devoted to lighting and colour theory. And although the accompanying CD-ROM includes most, if not all, of the pictures used in the book, it is hardly the same as a colour picture in the text. The liberal use of black and white images throughout the book is almost an insult to a book about colour and light.
While application-specific reference books have their place, there are far too few that focus on specific concepts. Lighting is as important as texturing, animation and rendering, and 3D Lighting: History, Concepts, & Techniques is thoroughly important to the field. --Mike Caputo
Richard H. Schrand, Technical Reviewer
"...the ultimate reference guide for learning the why's and how's of lighting scenes in your 3D application...[A] must-have book..."
Book Info
A comprehensive guide for 3D graphic artists at all levels of experience to 3D lighting, its history, and interactive properties. The CD-ROM contains a variety of demos, exercises, and book images for use with the tutorials in the text.
