GUI Bloopers: Don'ts and Do's for Software Developers and Web Designers
|
| List Price: | CDN$ 71.50 |
| Price: | CDN$ 48.74 & eligible for FREE Super Saver Shipping on orders over $39. Details |
Availability: Usually ships in 24 hours
Ships from and sold by Amazon.ca
33 new or used available from CDN$ 2.99
Average customer review:(26 )
Product Description
GUI Bloopers looks at user interface design bloopers from commercial software, Web sites, and information appliances, explaining how intelligent, well-intentioned professionals made these dreadful mistakes--and how you can avoid them. While equipping you with all the theory needed to learn from these examples, GUI expert Jeff Johnson also presents the reality of interface design in an entertaining, anecdotal, and instructive way.
This is an excellent, well-illustrated resource for anyone whose work touches on usability issues, including software engineers, Web site designers, managers of development processes, QA professionals, and usability professionals.
Hear Jeff Johnson's interview podcast on software and website usability at the University of Canterbury (25 min.)
* Takes a learn-by-example approach that teaches you to avoid common errors by asking the appropriate questions of your own interface designs.
* Includes two complete war stories, drawn from the author's personal experience, that describe in detail the challenges faced by UI engineers.
* Covers bloopers in a wide range of categories: GUI components, layout and appearance, text messages, interaction strategies, Web site design, responsiveness issues, management decision-making, and even more at www.GUI-bloopers.com.
* Organized and formatted based on the results of its own usability testing--so you can quickly find the information you need, packaged in easily digested pieces.
*Announcing the sequel: Web Bloopers. Totally devoted to the Web. Go to www.web-bloopers.com.
Product Details
- Amazon Sales Rank: #443435 in Books
- Published on: 2000-03-17
- Original language: English
- Binding: Paperback
- 576 pages
Editorial Reviews
From Amazon.com
In GUI Bloopers, consultant Jeff Johnson uses 550+ pages to illustrate common pitfalls in user interface design, the all-important iceberg tip that end users confuse with applications and that developers confuse with end users. Reporting on 82 incidents of bad design, Johnson manages to cover the essential point of his message: software designers should think of their user interfaces from the user's point of view. Not profound, but profoundly overlooked in most low-end to mid-range development efforts. His codification of GUI design in eight predictable principles will help GUI newbies realize that the customer must be pleased with the product. Of course, the customer doesn't always understand what he or she wants. Hence, GUI development is iterative. When the customer is not at hand, a surrogate will do, so usability testing is essential.
The bloopers include mistakes in window design, labeling consistency, visual/grammatical parallel construction, coherence of look and feel, and clarity. Most perceptively, Johnson observes that CPU speed in the development group hides many design mistakes. Moreover, context-scoping, already a subtle problem in software design, must be implemented in GUI design. Input error handling is the most psychologically sensitive of all GUI design characteristics. User error messages can easily be too vague or too specific, and diagnostic error messages should be user-manageable, if not actually user-interpretable.
Like the Hollywood outtakes that gave us the "blooper," the entertainment quotient here is measured in mistakes, not successes. Teaching by counter example rather than by example at an estimated ratio of three to one, Johnson panders to our invertebrate instinct to measure our own successes by someone else's failure. To his credit, he recognizes that user interfaces include pedestrian texts (like his) as well as graphical interfaces for computer applications. His self-referential style gives the book an egocentric slant, but he is both priest and practitioner: he submitted a draft to usability testers and reports the results in an appendix. One criticism was that there were too many negative examples. Hmmm.
Thanks to other tester comments, GUI Bloopers is a browsable book, allowing the few nuggets of wisdom to be located. For the most part, the book's value can be captured by reading the seven-page table of contents carefully. --Peter Leopold
From Library Journal
GUI stands for graphical user interface. Bloopers are incredibly dumb designs created over the past ten years such as error messages, unreadable fonts, hidden functionality, installation nightmares, back buttons that don't go back, and untimely feedback. Highlighting those and other (82 total) examples of bad design, Johnson, president and primary consultant at UI a Wizards Inc., believes software designers should design from the user's point of view. Readers will find his chapter on good design principles useful; recommended for university and large public libraries.
Copyright 2000 Reed Business Information, Inc.
Review
"Better read this book, or your design will be featured in Bloopers II. Seriously, bloopers may be fun in Hollywood
outtakes, but no movie director would include them in the final film. So why do we find so many bloopers in shipped
software? Follow Jeff Johnson as he leads the blooper patrol deep into enemy territory: he takes no prisoners but reveals
all the design stupidities that users have been cursing over the years."
-Jakob Nielsen
Usability Guru, Nielsen Norman Group
"If you are a software developer, read this book, especially if you don't think you need it. Don't worry, it isn't filled with abstract and useless theory--this is a book for doers, code writers, and those in the front trenches. Buy it, read it, and take two sections daily."
-Don Norman, President, UNext Learning Systems, theorist (The Design of Everyday Things), and doer (The Invisible Computer)
