Sams Teach Yourself Adobe LiveMotion 2 in 24 Hours
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Average customer review:Product Description
LiveMotion is Adobe¿s premiere Web graphics and animation design tool. It allows designers to work with vector and raster graphics in an easy-to-use environment, with an interface that is designed to be both intuitive and familiar to those who use other Adobe products.
A new version of LiveMotion is expected to be released in the 1st quarter of 2002. It includes powerful new scripting capabilities, using the industry standard, JavaScript. And it has greatly improved integration with other Adobe products like GoLive, Photoshop, and Illustrator.
Sams Teach Yourself Adobe LiveMotion X in 24 Hours offers a clearly written, approachable tutorial that carefully steps the reader through the basics of creating Web graphics and animations with LiveMotion. The book has been thoroughly reorganized and revised to better cover all the most important features of LiveMotion.
Product Details
- Amazon Sales Rank: #1442809 in Books
- Published on: 2002-05-23
- Original language: English
- Binding: Paperback
- 480 pages
Editorial Reviews
From the Back Cover
LiveMotion is Adobe's premiere Web graphics and animation design tool. It allows designers to work with vector and raster graphics in an easy-to-use environment, with an interface that is designed to be both intuitive and familiar to those who use other Adobe products.
A new version of LiveMotion is expected to be released in the 1st quarter of 2002. It includes powerful new scripting capabilities, using the industry standard, JavaScript. And it has greatly improved integration with other Adobe products like GoLive, Photoshop, and Illustrator.
Sams Teach Yourself Adobe LiveMotion X in 24 Hours offers a clearly written, approachable tutorial that carefully steps the reader through the basics of creating Web graphics and animations with LiveMotion. The book has been thoroughly reorganized and revised to better cover all the most important features of LiveMotion.
About the Author
Coined "one of the greatest digerati" and deemed one of the Top 25 Most Influential Women on the Web, Molly E. Holzschlag leaves little doubt that in the world of Web design and development, she is one of the most vibrant and influential people around. With more than 20 Web development book titles to her credit, Molly is also a popular columnist and feature writer for such diverse publications as Macworld, PCMagazine, IBM developerWorks, WebReview.com, and Builder.com. She is an engaging speaker and teacher, appearing regularly at such conferences as Comdex, Internet World, CMP's WEB shows, and Web Builder.
As a steering committee member for the Web Standards Project (WaSP), Molly works along with a group of other dedicated Web developers and designers to promote W3C recommendations. Currently, she is serving as the Associate Editor for Digital Web Magazine. Molly also acts as an advisory board committee member to numerouse organizations, including World Organization of Webmasters.
In more academic arenas, Molly teaches Webmaster courses at the University of Arizona, University of Phoenix, and Pima Community College. She wrote the very popular column "Integrated Design" for Web Techniques Magazine for the last three years of its publication, and she spent a year as Executive Editor for WebReview.com.
Customer Reviews
Too basic by far
Printed books are expensive to make, so it makes sense to use that investment wisely, something the publishers should have made Ms Holzschlag aware of.
Instead, the book wastes a good deal of the reader's (and owner's) time by going into excruciating detail on some of the most elementary aspects of using any program: how to move an object by dragging it; how to change its orientation by dragging it; how to change its size, by dragging a handle. This, and much of the first six (that is, a quarter of the book) chapters take the reader on a journey of boredom that could easily have been covered in less than one chapter. That this seems to be "padding" or stretching the length of a work by including unnecessary detail is all too aparent, and the book's lack of popularity is well-deserved.
I am so glad I got mine second-hand.
Things pick up marginally thereafter, but it isn't until halfway through the book that things get really interesting and useful, but by then, there's not much space left for the information.
Sams have produced some very good works over the years, but this isn't one of them.
By all means, obtain a copy to kick-start you through learning LiveMotion, but search the web and visit the user forums to obtain the fuel you'll need to complete the journey.
Starts off good but.....
The book starts off in a concise manner and the author takes great care to make sure that the reader understands the basic concepts of LM2. However, the deeper that you get into the book the lessons start to fall apart. For example the "remote rollover" section does not work as scripted in the lesson. I also noticed in some of the other lessons (ie. CH 14. The Artist section) that although the lesson works, when you try it the code does not come out clean. The author does a good job with explaining basic animation principles but a terrible job with explaining the scripting. So if you understand scripting but can't get the animation aspects down then this might be a good book. Otherwise look around for something else.
