Tricks of the Game-Programming Gurus
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17 new or used available from CDN$ 3.48
Average customer review:Product Description
This book explains the concepts and ideas behind the development of a flight simulator, a 3-dimensional walk-through game, and the utilities used to manipulate video, audio and input devices.
Product Details
- Amazon Sales Rank: #115135 in Books
- Published on: 1994-07
- Original language: English
- Binding: Paperback
- 768 pages
Editorial Reviews
Ingram
Outlines the basic and advanced principles involved in creating interactive games, including flight simulators, three-dimensional walk-through games, and various multimedia utilities, with an accompanying CD that includes shareware games and commercial demos. (All Users).
Customer Reviews
The coolest author!!! A world of discovery...
This is the best introduction to DOS games programming there is. And this author knows how to get your attention.
It is a world of discovery into the art of plotting pixels in video memory to create graphics, animation and 2D games. It teaches you to program your sound card, joystick and other I/O devices.
The examples are in C, not C++; so they are easily digestable. No 'hidden' classes to decipher - you get everything straight.
I really enjoy reading the book and I would recommend to anyone who wants to learn to program games.
